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0
votes
Fixed

[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0a5

Steps to reproduce: 1. Open empty project 2. Switch to iOS platform 3. Change 'Scripting Backend' to 'Mono' 4. Change 'Scripting Ru... Read more

1
votes
Fixed

AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...

Asset and Scene Management

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Jan 29, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project (GetMainAssetTypeAtPath Bug.zip) 3. Click on Menu bar -> Test -> Test 4. Observe th... Read more

0
votes
Duplicate

Cannot change any project settings after setting Perforce as Version Con...

Version Control

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Apr 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Create new project 2. Go to Project Settings -> Editor 3. Set Version Control Mode to Perforce 4. Go to Project Se... Read more

0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps: 1. Create new project. 2. Download asset... Read more

0
votes
Fixed

[IE11] build non longer loads with 5.6

WebGL

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Apr 21, 2017

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Version/s: 5.6.0f3

-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro: --ope... Read more

0
votes
Fixed

Image effects produce white square like artifacts on shiny suface using ...

Graphics - General

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Apr 21, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Open attached project. 2. Open scene: Moon_scene 3. Play 4. move around with mouse. Visual artifacts are seen in ... Read more

0
votes
Duplicate

Gaia package is crashing when trying to show a visualizer

Terrain

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Apr 21, 2017

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Version/s: 2017.1.0b1

Steps to reproduce : - import the Gaia package https://www.assetstore.unity3d.com/en/#!/content/42618 - go to Window > Gaia > Show ... Read more

9
votes
Postponed

Performance spikes when using Realtime GI and animating directional ligh...

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project 2. Build scene in developer mode and attach Profiler 3. Launch build and observe profil... Read more

1
votes
Fixed

[Android] Changing quality at runtime when Shuriken is active in the sce...

Mobile

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Apr 12, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'StrippedChangeQualityOnAndroid.zip' and open in Unity 2) Build and run 'Level1' s... Read more

0
votes
By Design

ClosestPointOnBounds() returns closest point IN bounds

Physics

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Apr 21, 2017

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Version/s: 5.6.0f3

The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more

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