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0
votes
Not Reproducible

[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...

OSX

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Feb 28, 2017

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Version/s: 5.6.0b10

To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment. 2. Open it with Metal Edit... Read more

0
votes
Fixed

Taking detailed memory sample of player in profiler spams errors

Profiling

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Mar 01, 2017

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Version/s: 5.6.0b10

How to reproduce: 1. Open the attached project 2. Build and run on Android, iOS or Standalone... (in 32 bits) 3. Make sure that Auto... Read more

0
votes
Won't Fix

Editor crashes when trying to export the same package at the same time t...

Package

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Feb 10, 2017

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Version/s: 5.6.0b7

To reproduce: 1. Open repro project (link in edit) 2. Export 'Textures' folder to desktop 3. When 'Exporting Package' window will di... Read more

0
votes
Won't Fix

[Fog][OpenGL] Start and end positions of fog are higher with OpenGL

OpenGL

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Feb 04, 2017

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached "Fog Macros Test" project. 2. Open and play the "Scenes > Fog dynamic test" scene. 3. Wait... Read more

0
votes
Fixed

Default settings for importing sprites have changed

Graphics - General

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Mar 01, 2017

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Version/s: 2017.1.0a3

Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project 2. Click on the s... Read more

0
votes
Not Reproducible

Reloading scene after it was merged by UnityYAMLMerge tool causes Editor...

Scene Management

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Oct 04, 2016

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Version/s: 5.5.0b6

Editor crashes only in versions where SceneManager exists. Repro steps: 1. Add some project to perforce (version control system) 2.... Read more

0
votes
Fixed

Imported sprite's alpha is green

Graphics - General

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Mar 01, 2017

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Version/s: 2017.1.0a3

Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green. Expected result: The ... Read more

0
votes
By Design

Setting Texture2D.mipMapBias does not work on Metal

2D

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Mar 01, 2017

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Version/s: 2017.1.0a3

Mipmap slider not working on OSX 1. Open project 2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor... Read more

0
votes
Fixed

Compositing never finishes when switching baking settings

Shadows/Lights

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Feb 13, 2017

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Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more

0
votes
Fixed

[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low

Shaders

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Feb 28, 2017

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Version/s: 5.5.1f1

How to reproduce: 1. Open the attached project 2. Switch platform to Android 3. In Quality settings set Shadow Distance between [2; ... Read more

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