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[VisionOS] VisionOS FPS drops from 60 to 30 every frame when certain pro...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[Android] Application.Quit and Application.Unload crashes the app on sev...
How to reproduce: 1. Open the attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run on device 4. Press Q... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro: 1. Create Terrain 2. Create 5+ Terrain Layers, each with different diffuse textures 3. Add all Terrain Layers to Terrain 4. ... Read more
[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue... Read more
OnTriggerEnter and OnTriggerExit not working correctly when changing tra...
Reproduction steps: 1. Open the attached project "1421306.zip" 2. Enter Play Mode 3. Observe the Console window when the "Detectable... Read more
Hub crashes with "Timeout! Cannot connect to Licensing Client within 600...
Reproduction steps: 1. Open the Hub 2. Observe crash Reproducible with: 3.4.0, 3.4.1, 3.4.2 Reproducible on: Windows 10, Mac... Read more
Crash after "[Physics.PhysX] Foundation: Invalid registration detected" ...
Steps to repro: 1. Open the project attached by the user 2. Enter Play mode 3. Wait a few seconds until "[Physics.PhysX] Foundation:... Read more
"Creating missing component" warnings are thrown continuously when selec...
How to reproduce: 1. Open the attached project's "case_1319932-Project.zip" Scene labeled "SampleScene" 2. In the Project Window, se... Read more
[Networking] Console is flooding with "host id out of bound id {0} max i...
Reproduction steps: 1. Open the attached project. 2. Build and run it as Standalone. 3. Click "Initialize Broadcast". 4. Click "Star... Read more
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce: 1. Open the project, attached by the user (Bolt.Unity.Debug46.zip) 2. Observe that classes in the DLL files in Assets... Read more
All about bugs
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