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0
votes
Fixed

The value of Input.inputString is empty when F key is pressed

Input

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May 21, 2020

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Version/s: 2019.3.8f1, 2019.3.14f1

How to reproduce: 1. Open the attached 'project-1249394.zip' project 2. Enter Play mode 3. Press 'f' key several times 4. Observe th... Read more

0
votes
Fixed

Model's texture is broken (black/glitchy) when Mesh Compression is set t...

Graphics - General

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May 21, 2020

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Version/s: 2019.3.14f1

How to reproduce: 1. Open the attached 'project-1249407.zip' project 2. Load the 'BrokenUVs' scene 3. Observe the texture of the obj... Read more

2
votes
Fixed

Player crash when calling ReadInt32 from BinaryReader several hundred th...

Mono

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Apr 08, 2020

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Version/s: 2020.1.0a7, 2020.1.0b4

How to reproduce: 1. Open the attached project (1235202.zip) 2. Open the Main scene from the Project window 3. Open the "Build Setti... Read more

0
votes
Won't Fix

[WebGL 1.0] [URP] Textures in build are corrupted when textures uncompre...

Package: Scriptable Render Pipeline Universal

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May 06, 2020

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Version/s: 9.0.0-preview.14

Reproduction steps: 1. Open the user's attached project ("BotFactory.zip") 2. Open the SampleScene 3. Make a WebGL build 4. Run the ... Read more

0
votes
By Design

[WebGL] Build crashes with 'PlayerLoop called recursively' error when lo...

WebGL

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May 11, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.1, 2020.2

Reproduction steps: 1. Open the user's attached project ("SGC Project.zip") 2. Open Addressables groups window and Build Player Cont... Read more

0
votes
Fixed

UIElements.ToolbarToggle does not register ChangeEvent<bool> callback wh...

IMGUI

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May 12, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1246471.zip' project 2. In the Editor select 'Window' > 'Test Window' 3. Click 'TEST... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f... Read more

0
votes
Fixed

[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...

Package: TextMeshPro

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May 20, 2020

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Version/s: 2.0.1

How to reproduce: 1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip" 2. In the Project window, go to Assets > Scenes and ... Read more

1
votes
Fixed

[Timeline] Override track is not working correctly when it's used outsid...

Timeline

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Character" 3. Open a T... Read more

0
votes
Not Reproducible

[Livelink] SubScene is loaded to the Server and Client worlds when it is...

Package: Entity Component System (ECS)

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Apr 17, 2020

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Version/s: preview.6 - 0.10.0

How to reproduce: 1. Open the attached project "1239051.zip" 2. Open the "NetworkSubScene" Scene 3. Enter the PlayMode 4. In Entity ... Read more

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