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SearchContext Attribute does not work when used with arrays
How to reproduce: 1. Open the attached “array.zip” project 2. Open “SampleScene” Scene (Assets > Scenes) 3. In the Hierarchy wind... Read more
LOD Group Cross Fade effect is not working when the GameObject is loaded...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scene01” Scene 3. In the Addressables Groups wind... Read more
"Updates" option is displayed when there are no updates
*Steps to reproduce:* # Create a project # Go to "Package Manager" # Observe that the "Updates" option is always displayed ... Read more
Button’s color doesn’t change when using a StyleSheet with “Button” and ...
How to reproduce: 1. Open the user’s attached “ui bug example.zip” project 2. Enter Play Mode 3. Move the cursor over the buttons ... Read more
"_MainTex" reference does not change when selecting a different image wi...
How to reproduce: 1. Open the “ShaderGraphMainTexIssue” project 2. Open the “SampleScene” 3. In the Hierarchy window select the “... Read more
Eye Shader lighting depends on World Position when using "EyeCinematic" ...
How to reproduce: 1. Open the user-attached project “BugTestingProject2023” 2. Open the “OutdoorsScene” scene 3. Focus on the “Ey... Read more
DropdownField throws “IndexOutOfRangeException” when a option with a spa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. Enter the Play Mode ... Read more
Debug messages are thrown after changing Scene View Mode to "Runtime Data"
*Steps to reproduce:* # Create a new project and install Entities package # Go to Edit > Preferences > Entities # Set "Scene V... Read more
Installing Entities Package throws Burst Errors
How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager (Window -> Package Manager) 3. Click on the '+' icon ... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce: 1. Open the “TestNavBugs“ project 2. Open the “TestNavMinimal“ Scene 3. Enter Play Mode 4. On the Game view pr... Read more
All about bugs
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Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
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- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel