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Fixed

Fixed in 2023.2.17f1, 6000.0.0b14

Votes

7

Found in

2023.2.12f1

2023.3.0b9

6000.0.0b11

Issue ID

UUM-65463

Regression

Yes

LOD Group Cross Fade effect is not working when the GameObject is loaded dynamically

Mesh

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scene01” Scene
3. In the Addressables Groups window (Window > Asset Management > Addressable > Groups), build content (Build > New Build > Default Build Script)
4. Build And Run the project (File > Build And Run)
5. When the Player is opened, move away from the cliff GameObjects using W, A, S and D keys
6. Observe the LOD Cross Fade effect of the cliff GameObjects when they disappear

Expected result: All three cliff GameObjects have the LOD Cross Fade effect
Actual result: Only the right cliff GameObject has the LOD Cross Fade effect while others disappear instantly

Reproducible with: 2023.2.0a11, 2023.2.12f1, 2023.3.0b9
Not reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.0a10

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Comments (1)

  1. zmaxz

    Mar 04, 2024 13:48

    I've encountered a similar situation where,
    when a scene utilizes Addressables System package files,
    the Crossfade effect doesn't work properly when instantiating a Prefab
    that also uses Addressables System package files.

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