Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.2.0-pre.12 - Entities
Issue ID
ECSB-959
Regression
Yes
Installing Entities Package throws Burst Errors
How to reproduce:
1. Create a new 3D (URP) Project
2. Open Package Manager (Window -> Package Manager)
3. Click on the '+' icon
4. Click "Install package from git URL"
5. Enter "com.unity.entities@1.2.0-pre.12"
6. Observe the Console
Expected result: No Errors or Warnings are being thrown
Actual result: Error: "Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/Users/deividas.kalvelis/Projects/My project (1)/Library/BurstCache/JIT/Objects/44d98471ec4db28552b69e3d3d3a6b39.gbc"
File name: '/Users/deividas.kalvelis/Projects/My project (1)/Library/BurstCache/JIT/Objects/44d98471ec4db28552b69e3d3d3a6b39.gbc'" is being thrown
Reproducible with: 1.2.0-pre.12
Not reproducible with: 1.2.0-pre.6
Reproduced on: macOS Sonoma 14.3 (M1), Linux 20.04
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note:
Fixed by another internal issue: BUR-2607: Hit a burst compiler error when attempting to build only (clean) an unbounded scene to device