Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.2.0-pre.12 - Entities
Issue ID
ECSB-959
Regression
Yes
Installing Entities Package throws Burst Errors
How to reproduce:
1. Create a new 3D (URP) Project
2. Open Package Manager (Window -> Package Manager)
3. Click on the '+' icon
4. Click "Install package from git URL"
5. Enter "com.unity.entities@1.2.0-pre.12"
6. Observe the Console
Expected result: No Errors or Warnings are being thrown
Actual result: Error: "Burst internal compiler error: System.IO.FileNotFoundException: Could not find file "/Users/deividas.kalvelis/Projects/My project (1)/Library/BurstCache/JIT/Objects/44d98471ec4db28552b69e3d3d3a6b39.gbc"
File name: '/Users/deividas.kalvelis/Projects/My project (1)/Library/BurstCache/JIT/Objects/44d98471ec4db28552b69e3d3d3a6b39.gbc'" is being thrown
Reproducible with: 1.2.0-pre.12
Not reproducible with: 1.2.0-pre.6
Reproduced on: macOS Sonoma 14.3 (M1), Linux 20.04
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note:
Fixed by another internal issue: BUR-2607: Hit a burst compiler error when attempting to build only (clean) an unbounded scene to device