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In Progress

Fixed in 6000.0.0b15

Fix In Review for 2022.3.X, 2023.2.X

Votes

0

Found in

2021.3.36f1

2022.3.21f1

2023.2.13f1

2023.3.0b11

6000.0.0b11

Issue ID

UUM-65500

Regression

No

Eye Shader lighting depends on World Position when using "EyeCinematic" Material Type

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How to reproduce:
1. Open the user-attached project “BugTestingProject2023”
2. Open the “OutdoorsScene” scene
3. Focus on the “EyesOne”, “EyesTwo” and “EyesThree” GameObjects in the Hierarchy and observe the lighting

Expected result: The lighting is the same on all three GameObjects
Actual result: The lighting is different between all GameObjects

Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b11

Reproducible on: Windows 11 Pro, Windows 10 (user-reported)

Notes:
-Also reproducible in Player
-The lighting is different across versions
-The lighting is the same when using the “Eye” or “EyeCinematicWithCaustic” Material Type

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