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Fixed
Fixed in 2022.3.26f1, 2023.2.20f1, 6000.0.0b15
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.13f1
2023.3.0b11
6000.0.0b11
Issue ID
UUM-65500
Regression
No
Eye Shader lighting depends on World Position when using "EyeCinematic" Material Type
How to reproduce:
1. Open the user-attached project “BugTestingProject2023”
2. Open the “OutdoorsScene” scene
3. Focus on the “EyesOne”, “EyesTwo” and “EyesThree” GameObjects in the Hierarchy and observe the lighting
Expected result: The lighting is the same on all three GameObjects
Actual result: The lighting is different between all GameObjects
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b11
Reproducible on: Windows 11 Pro, Windows 10 (user-reported)
Notes:
-Also reproducible in Player
-The lighting is different across versions
-The lighting is the same when using the “Eye” or “EyeCinematicWithCaustic” Material Type
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