Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0b11
Issue ID
UUM-65500
Regression
No
Eye Shader lighting depends on World Position when using "EyeCinematic" Material Type
How to reproduce:
1. Open the user-attached project “BugTestingProject2023”
2. Open the “OutdoorsScene” scene
3. Focus on the “EyesOne”, “EyesTwo” and “EyesThree” GameObjects in the Hierarchy and observe the lighting
Expected result: The lighting is the same on all three GameObjects
Actual result: The lighting is different between all GameObjects
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b11
Reproducible on: Windows 11 Pro, Windows 10 (user-reported)
Notes:
-Also reproducible in Player
-The lighting is different across versions
-The lighting is the same when using the “Eye” or “EyeCinematicWithCaustic” Material Type
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view Flythrough mode icon is stuck when maximising the Scene view with a shortcut during the Flythrough mode
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
Resolution Note:
There are no fixes planned for this Bug
Resolution Note:
There are no fixes planned for this Bug