Search Issue Tracker
[iOS][tvOS] Append not disabled when building iOS project on top of tvOS...
1. Build any Unity project for iOS/tvOS. 2. Switch the platform to the other one and enter same project name. 3 Observe that: - the... Read more
[iOS] Some of the iOS devices draw Camera Rect incorrectly
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Add Camera Privacy 4. Build and deploy to iOS device 5. Press GUI bu... Read more
Surface Shader with shader_features doesn´t compile
To reproduce: 1. Open attached project; 2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is... Read more
[UI] Parent Content Size Fitter incorrectly recalculating on Descendant ...
To reproduce: 1) Open attached project 2) Expand the hierarchy to the maximum possible 3) In one of the Item Containers, start disab... Read more
Xbox One Gamepad triggers are not working in WebGL builds
To reproduce: 1. Open the attached project 2. Play in editor and notice what controller triggers do 3. Build for WebGL Result: Xbox ... Read more
[Edge] tab crashes after reloading several times
-e: see title --works well in FF52 & Chrome56 --fails on Edge 38.14393.0.0/EdgeHTML 14.14393 --tested and fails for 5.4.3 and 5.5.1p... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project - undock a window and notice the error - try to dock it back and notice that it's not p... Read more
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...
To Reproduce: 1. Build and empty Unity project to iOS with development build turn on. 2. Observe that it crash in 'GetVisibleSkinne... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce: 1. Download StateMachineCrash.zip and open "BUG_scene" scene 2. Open SimpleTest.cs change KeyCode.JoystickButton... Read more
Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...
That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion