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Text field looses it's value when entering play mode
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when switching applications
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Text field looses it's value when pressing another button outside it's o...
Steps to reproduce : - create a new project - go to Build Settings > Player Settings - type something into the Scripting Define Sym... Read more
Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...
How to reproduce: 1. Open attached project and "TestScene" 2. Click on Canvas -> Text 3. Change Delayed s3 value 4. Press Shift + ... Read more
Game Window flickers or blacks out when "Clear" is selected in frame deb...
Steps to reproduce: 1. Open new project 2. Open frame debugger and enable it 3. select somthing below "Drawing" - e.g. "Clear" 4. Re... Read more
Breakpoints do not trigger in monodevelop
To reproduce: 1) Create a script with the following code. Note the Debug.Log is commented out. ``` using UnityEngine; public class ... Read more
[Mono Runtime Upgrade] Android and Documentation installation fails on W...
1. What happened 'Android' and 'Documentation' installation fails on Windows 10. 2. How we can reproduce it using the example you a... Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce: 1. Open attached project 2. Select "Directional Light" in the Hierarchy 3. Look at "Light" component in the Insp... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
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