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0
votes
Fixed

Camera.Render() GC allocates 65 bytes per-frame

Camera

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Dec 21, 2016

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Version/s: 5.6.0b2

Steps to reproduce: 1. Create a new project 2. Open the profiler 3. Enter Play mode Result: Camera.Render() GC alloc's 65 bytes per... Read more

0
votes
Fixed

DrawMeshInstanceIndirect impacts performance for buffered but not drawn(...

Graphics - General

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Dec 19, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Download and open the project 2. Open "Test_AniMatrix_InstanceIndirectAppend" scene 3. Enter playmode -At... Read more

0
votes
Duplicate

Installer crashes if any button is pressed before Licence Agreement page...

Installer

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Nov 23, 2016

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Version/s: 5.5.0f1

Reproduction Steps: 1. Launch Unity Installer. 2. Press "Next" in the first page (Welcome to the Unity Setup). 3. Before the "Untiy ... Read more

0
votes
Fixed

[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter

DirectX

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Jan 12, 2017

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Version/s: 5.6.0b3

Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMT Branch: trunk Checked against DX9 - Whic... Read more

2
votes
Fixed

[Standard Assets] Image Effects work different after taking a screenshot

Image Effects

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Jan 11, 2017

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Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project "screenshot.zip"; 2. In the main menu, click Tool -> Screenshot; 3. Make sure, you ... Read more

0
votes
By Design

[LobbyManager] Unable to call [RpcFunction] or use [SyncVar(hook)] for L...

Networking

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Jan 12, 2017

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Version/s: 5.6.0b3

Unable to call [RpcFunction] or use [SyncVar(hook="<function>")] for LobbyPlayer object in the OnLobbyServerSceneLoadedForPlayer cal... Read more

0
votes
Won't Fix

UI on Android device has very poor performance compared to previous vers...

UI

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Dec 23, 2016

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Version/s: 5.4.2p3

Reproduction steps: 1) Open user's attached project 2) Build and run on any android device -- Notice that screen updates at 24-25 fp... Read more

0
votes
Fixed

[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...

Global Illumination

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May 05, 2015

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Version/s: 5.1.0b5

The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more

0
votes
Fixed

[Trail Renderer] visual artifacts when manually enabled during Play mode

Shuriken

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Jan 13, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Wait until the cube moves a bit 4. Enable the Trail Renderer ... Read more

0
votes
Fixed

WebGL build fails with ERROR:root:compiler frontend failed to generate L...

WebGL

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Jan 04, 2017

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Version/s: 5.5.0p3

To reproduce: 1. Build and run attached project for WebGL 2. Build fails Reproduced with 5.5.0p4, 5.6.0b3 Not reproducible with 5.... Read more

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