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The saved project version doesn't get overwritten when opened by a non-m...
To reproduce (and also version data): 1) Create new project - as an example, let's say, with 5.6.0b1 2) Now close it, then open with... Read more
Editor crashes after resetting Play on Awake and replaying the scene
To reproduce: 1) Open attached project and the scene in it 2) Play it 3) After a bit of time, stop it 4) Select 'Metronome' object a... Read more
[VideoPlayer] Crash on exiting play mode when a high resolution clip is ...
If play mode is exited while a high resolution video is playing in the VideoPlayer component, Unity crashes. Steps to reproduce: 1)... Read more
Crash when setting mesh.triangles to null
To reproduce: 1. Open project 2. Open TestScene 3. Choose 'Load Test' object 4. Open 'Model Save load' settings menu in inspector, c... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSi... Read more
[iOS] Can't change Launch Screen Mode in Player Settings
To Reproduce: 1. Open any project and go to iOS Player Settings. 2. Under iPhone/iPad Launch Screen try setting the type. 3. Observ... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce: 1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity 2) Build and run 'TestScene' on a ... Read more
Project built on WebGL with 'Build and Run', doesn't open and shows an e...
Reproduction steps: 1. Open the attached file; 2. Build and Run the project on WebGL platform; 3. Build the project in the folder wh... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps: 1. Open Scene1 from attached project. 2. Press Play 3. Press the Space button to stop the particles 4. Observe how the ... Read more
Corrupted file error when loading a Particle System from an AssetBundle
Reproduction steps: 1. Open the attached project 2. Open the "main" scene 3. Enter Play mode Expected result: a particle system is ... Read more
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