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ShowModal returns focus to wrong window on windows os
When a modal (ShowModal()) window closes under windows os, it returns the focus to the wrong window (eg: explorer) instead of return... Read more
[iOS][GLES]DepthTextureMode.Depth on Metal Devices produces artifacts
Repro steps: 1) Open the project and demo scene.scene 2) Change the Graphics API for iOS to GLES2/3 3) Build and run it on newer dev... Read more
AnimationEvents that are added to legacy AnimationClips generated during...
Reproduction steps: 1. Open the attached project 2. Open the "TestScene" 3. Enter Play mode. 4. Switch to the Animation window with ... Read more
Applying changes on the Tree prefab modifies all instances of the prefab
Reproduction steps: 1. Open the attached project (testing1.zip); 2. Open the "islandscene.unity" scene; 3. Try to change settings to... Read more
Movie Texture doesn't display some parts of a video
How to reproduce: 1. Create a new project 2. Add the attached video "858607-repro.ogv" to a project 3. Open the Inspector panel to... Read more
Classes derived from System.Collections.Generic.Dictionary are not Seria...
Reproduction steps: 1. Open the attached project 2. Select the "Dictionary" gameobject in the hierarchy Result: Under the "Test" co... Read more
ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project 2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20) 3. Create a Scroll V... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project 2.Open ReproductionCase scene 3.Look at Game view Expected result : Cube Gameo... Read more
GUILayout.Button is not highlighted when the previous GUILayout configur...
How to reproduce: 1. Open attached project "858032-repro.zip" 2. Open "main" scene 3. Enter play mode 4. Right click on the scene: ... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce: 1. Open project "Hydroform Water". 2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't Sync... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object