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[Collab] NaN years ago displays at the bottom of the collab window after...
Title: [Collab] NaN years ago displays at the bottom of the collab window after starting a new project Steps to Reproduce: 1. Open... Read more
[graphics] Splash screen Unity logo is distorted.
Logo is squashed compared to correct Unity branding logo. Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce: 1) Select PrefabEditPanel 2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents w... Read more
[Particles] Emission over distance not working when moving parent with n...
To reproduce: 1. Open attached project (repro857495.zip) 2. Play test scene 3. Open scene view 4. Select Particle system object and ... Read more
[Fonts] CreateEditableCopy does not create an editable copy
Reproduction steps: 1. Open the attached project 2. Select the "Ariel" font 3. Open up the settings and create an editable copy Res... Read more
Image appears on Splash Image Preview button after enabling Noise option...
To reproduce: 1. Create new project 2. Add particle system 3. Enable Noise 4. Open Splash Image settings Actual: Notice that Parti... Read more
[macOS] Standalone splash screen is off-center and doesn't fit the scree...
The splash screen is 'larger' than the screen, resulting in it going through the borders of the screen and being off-centered when u... Read more
RenderLoopContext::`vector deleting destructor' crash on playmode caused...
Repro steps: 1. Open "Caaargh!.zip" project 2. Press play 0x00000001401218AF (Unity) RenderLoopContext::`vector deleting destructor... Read more
[GI] Unity crashes baking lightmaps with custom shaders after Light Tran...
To reproduce: 1) Open the project 2) Load the Test scene (located Assets\Test.unity) 3) Open Lighting window (Window -> Lighting) 4)... Read more
When Particle System is added like a component, the material of Particle...
Reproduction steps: 1. Create a new project; 2. Create an Empty GameObject; 3. Add the component 'Particle System'; Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object