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Editor freezes for a short time upon regaining focus when the "Asset Tra...
How to reproduce:1. Open the attached “IN-138143“ project2. In the Package Manager, click the plus icon and install the Asset Transf... Read more
Usymtool tries to upload GameAssembly.pdb when it doesn't exist after bu...
How to reproduce:1. Open the "IN-134019" project2. Open Edit > Project Settings3. In the Project Settings window, open the Cloud ... Read more
TMP Dropdown visually corrupts or disappears when its own GameObject is ...
Steps to reproduce: Create a new project using Universal 3D template In the Hierarchy, right-click > UI (Canvas) > Dropdown Te... Read more
Low performance when multiple meshes using BlendShape are rendered on sc...
How to reproduce:1. Open the attached "IN-137680_BlendShapePerformance_6000_2_10_f1.zip" project2. Open the "OutdoorsScene"3. Enter ... Read more
Project Auditor suggests to update package to a lower version than insta...
How to reproduce:1. Open the attached "ProjectAuditorVersionBug.zip" project2. Go to Edit → Preferences → Project Auditor and ensure... Read more
QueueDeltaStateEvent causes Input System to not detect input when using ...
How to reproduce:1. Open the attached “IN-135151.zip” Project2. Open the “SampleScene”3. Enter Play Mode4. Connect a Controller5. Mo... Read more
Lighting Search window results do not update after modifying values used...
Reproduction steps:1. Create a new High Definition 3D project2. Window > Render > Lighting Search3. Click “Toggle Saved Search... Read more
Default UI Material preview is empty when viewed in the Inspector for a ...
Steps to reproduce: Create a new project using Universal 3D template In the Hierarchy, right-click > UI (Canvas) > Button Text... Read more
Renaming issues when clicking a selected node and immediately deleting it.
There are two issues that can happen when deleting a node that is in the process of entering its rename mode: Rename starts on anoth... Read more
Rendering Debugger shows incorrect section title “URPRenderGraph Render ...
Steps to reproduce: Create a project Go to "Window -> Analysis -> Rendering Debugger" Select the "Rendering" item Expand the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS