Search Issue Tracker
Disabling all columns in Light Explorer throws “ArgumentException” error...
Steps to reproduce:1. Create new Unity project2. Open Light Explorer window (Window > Rendering > Light Explorer)3. Right-clic... Read more
[macOS] Metal: Error creating pipeline state (Hidden/BlitCopy) errors wh...
Steps to reproduce:1. Create a new 3D BiRP project2. Create a Render Texture asset3. Select "Main Camera" and set the created Render... Read more
Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
Win64 CPU is set to None when applying changes to plugin where the meta ...
Reproduction steps:1. Open the attached “DLLTest.zip” project2. Open the "fsr2-unity-plugin.dll.meta" file in the text editor3. Noti... Read more
UI Builder "Filter" foldout collapses when entering Play mode or docking...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Animator Inspector: Help boxes are misaligned and use technical code names
Steps to reproduce: Create a new project Add a cube in the Hierarchy window Select a cube and create an animation for it (Window -&g... Read more
Missing spaces in High Definition 3D Samples Template Tutorials
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
Broken hyperlink formatting in HDRP 3D Sample Tutorials
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
"None" is only present when using HDRP Rendering Debugger's "Freeze Came...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. Open the Rendering Debu... Read more
Cell template field is reset and an "ArgumentException" is thrown when t...
How to reproduce:1. Create and open a new project2. Create a new UXML (UI Document) asset3. Open the newly created file and add a Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS