Search Issue Tracker
Fixed
Fixed in 6000.3.15f1, 6000.4.6f1, 6000.5.0b5, 6000.6.0a3
Votes
0
Found in
6000.3.11f1
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-137626
Regression
Yes
"None" is only present when using HDRP Rendering Debugger's "Freeze Camera For Culling" dropdown
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Open the Rendering Debugger window (Window > Analysis > Rendering Debugger)
4. Go to Rendering tab and open the "Freeze Camera For Culling" dropdown list
Expected result: Camera that is in the Scene is present
Actual result: The only option available is "None"
Reproducible with: 6000.2.0a4 (56df1dd3b76d), 6000.3.11f1, 6000.4.0f1, 6000.5.0b1, 6000.6.0a1
Not reproducible: 6000.0.71f1, 6000.2.0a3 (a53718ca3c62)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Resolution Note:
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.5.0b5):
Fixed in 6000.5.0b5
Resolution Note (fix version 6000.4.6f1):
Fixed in 6000.4.6f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1