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URP Editor and Player perform worse than identical Built-in projects
How to reproduce: Open the “Performance_BuiltIn_Project.zip“ project Open the “Scene_3cameras“ Scene Enter Play Mode and maximize th... Read more
[WinEditor] Setting the Editor UI scaling to 350% moves the Editor to th...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Preferences -> UI Scaling3. Uncheck the "Use default desktop se... Read more
"Importer(PrefabImporter) generated inconsistent result" warning when re...
Steps to reproduce:1. Open the “IN-137078” project2. In the Project window, right-click "Assets/Prefabs/P_CEL_Corrupt_Prefab_test.pr... Read more
[WinEditor] Setting the Editor's UI Scaling to the 100% moves all tabs i...
How to reproduce:1. Create a new Unity project and make sure to have at least one editor tab on a second screen2. Go to Edit -> P... Read more
Light Type/Mode changes are not undone with "Ctrl+Z" shortcut when edite...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Observe the "... Read more
Crash on Transform::CheckStructure when opening a specific project
How to reproduce:1. Open the attached “IN-136551” project2. Observe the crash Reproducible with: 2022.1.22f1. 2022.3.61f1Fixed in: 2... Read more
OnAudioFilterRead does not affect signal on AudioListener after enable
Steps to reproduce: Unzip the attached file OAFR-listener-bug.zip Open the contained Unity project Open the scene SampleScene Enter ... Read more
OnAudioFilterRead component as generator does not stop when calling Audi...
Steps to reproduce: Unzip the attached file OAFR-stop-bug.zip Open the contained Unity project Open the scene SampleScene Enter play... Read more
Column reordering indicator line is offset when dragging "Flare" column ...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
Project creation fails when targeting near-root directories
How to reproduce:1. Open Unity Hub2. Click “New Project”3. Set the project location to a near-root directory (e.g., /opt)4. Click “C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS