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Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.57f1
6000.2.6f1
6000.3.0b2
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-117120
Regression
No
OnAudioFilterRead component as generator does not stop when calling AudioSource.Stop()
Steps to reproduce:
- Unzip the attached file OAFR-stop-bug.zip
- Open the contained Unity project
- Open the scene SampleScene
- Enter play mode
- Enable the component Sine OAFR, which is attached to the Audio Source game object
- Observe audio is playing
- Click the button in the scene
Actual results:
Nothing happens.
Expected results:
The audio stops playing.
Reproducible with versions:
6000.0.57f1, 6000.3.0b2, 6000.4.0a1
Not reproducible with versions:
N/A
Can’t test with versions:
N/A
Tested on (OS):
macOS 15.6.1
Notes:
As this was discovered during testing of UUM-114268, there is already a test for this. When a fix is ready, re-enable the currently ignored test case {{ToggleEnabledStateOfGeneratorOAFR_WhilePlaying_AffectsSignalAsExpected(Prefab,AudioListener,Disabled)}}. This is done by removing the conditional here.
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