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“Local” foldout’s name and the foldout’s ‘triangle’ button are not align...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Sprite Library Editor window (Window > 2D... Read more
“Save Changes Failed - Index was out of range” error popup appears when ...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Sprite Library Editor window (Window > 2D... Read more
Prefab Variant does not get updated when changes are made on "OnValidate...
How to reproduce:1. Open the “PrefabVariantOnValidate.zip“ project2. Open the “Prefab” and “Prefab Variant” in Notepad3. Observe tha... Read more
The “+” button to create Labels is not deactivated when no labels can be...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Sprite Library Editor window (Window > 2D... Read more
The OnValidate method is not invoked when reverting changes on a Prefab ...
How to reproduce:1. Open the "PrefabVariantOnValidate.zip" project2. Select the "Prefab Variant" Prefab Variant in the Project tab3.... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
Reproduction steps:1. Create a new project2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshP... Read more
Create New Clip option available without function in the Animation Window
Steps to reproduce: Open any Project Create and Open an Animation Clip in the Project Browser (Right Click > Animation > Anima... Read more
Terrain Layer's changes are not added to the Undo history
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. With the Terrain Game... Read more
LDR render target is used when HDR is enabled in URP and Recorder Source...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the /Assets/__MyAssets/MyScene.unity Scene3. Open Window > Gen... Read more
Animator State Labels are not Rendered correctly when using the Bitmap R...
Steps to reproduce: Open any Project In the Edit > Preferences > General tab toggle "Editor Default Text Rendering Mode" to "B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS