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URP _EMISSION keyword removed from Material when Global Illumination is ...
How to reproduce:1. Open the attached “IN-131384“ project2. In the Hierarchy window, select the “Sphere“ GameObject3. Set the Inspec... Read more
Crash on TexturesD3D11Base::SetTexture when using DirectX11
A trending crash issue in Sentry has been observed related to DirectX11 Reproducible with versions: 6000.0.62f1-6000.0.67f1, 6000.3.... Read more
[Android] The y-value of Input.mouseScrollDelta is positive when scrolli...
Reproduction steps:1. Open the attached “IN-133496“ project2. Build and Run the Android Player3. Connect a USB or Bluetooth mouse to... Read more
“X” button in Editor version search filter is difficult to see when Unit...
Reproduction steps:1. Open Unity Hub2. Make sure the theme is set to Dark3. Select Installs section and press “projects” button on a... Read more
UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice T...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window (Window > UI Toolkit > UI Builder)3. Add any Visual El... Read more
Text cursor remains visible when hovering over Command Line Arguments sc...
Steps to reproduce: Open Unity Hub Navigate to the Projects tab Next to any project click on the three dots and select "Add command ... Read more
Crash on internalABP::BoxManager::prepareData when entering Play mode on...
How to reproduce:1. Open the attached “IN-132614” project2. Open the “Lab_Double_Fume_Hood“ scene3. Enter Play mode4. Observe the cr... Read more
Subscene objects are left visible in the Scene view when manually loadin...
How to reproduce:1. Open the “IN-122895” project2. Open the “StartScene”3. Enter Play Mode4. Press the letter “n” to switch to “Samp... Read more
Shader Graph Swizzle node data updates incorrectly after undo action
Steps to reproduce: Open a new shader graph Setup a simple graph (world position -> swizzle node -> output node 'color') Set s... Read more
Sprite does not revert to original texture when entering Play mode with ...
How to reproduce:1. Open the attached “IN-133543” project2. In the Hierarchy window, select the “Circle“ GameObject3. Open the Sprit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field