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Artifacts appear on Sprites when generating a Sprite Atlas with Padding ...
How to reproduce:1. Open the attached “IN-128162” project2. Open the “SampleScene”3. In the “AtlasTest” folder, select the “MenuUI” ... Read more
Shader compilation logging hard to read and timings are not too useful
Example log: d3d11 finished in 3890.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled ... Read more
Video framerate is not restored when trying to raise it after lowering i...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Select the “Canvas/Video Player” GameObject through ... Read more
CompilationPipeline.assemblyCompilationFinished() hangs unity when reloa...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scripts/TestAssembly/Test.cs” Script3. Add empty lin... Read more
[Ubuntu] Package Manager's Export package window is rendered with artifa...
Steps to reproduce: Open the attached project Open the Package Manager window Open All Packages in Project tab Select the test packa... Read more
[Ubuntu] Package Manager's Invalid or Missing Signature pop up window is...
Steps to reproduce: Create a new Project Open Package Manager Window Press the + button and select the "Install package from Tarball... Read more
"TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has ...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Edit > Preferences > Package Manager Locate... Read more
The Inspector breaks when serializing custom OdinInspector Component
Reproduction steps:1. Open the attached “IN-128427“ project2. Open the “AltDemoStripped” Scene3. In the Hierarchy, select the “GameV... Read more
"Create Package..." display name in Package Manager does not show correc...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Open the Package Manager Click the "+" icon Select "Cre... Read more
UNITY_EDITOR data is Serialized into AssetBundle when building on the ac...
How to reproduce: 1. Open the attached “IN-128258“ project2. Build the AssetBundles “Tools > Build AssetBundles“3. In File Explor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS