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FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline 2) Add a track group (or any other track, but it should be empty) 3) Zoom out a little bit (try to see a... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
[Mobile Notifications] Mobile Notifications Settings contents are not re...
To reproduce: 1. Open Notification Manager Settings 2. Try resizing the window horizontally / vertically 3. Observe the contents of ... Read more
[HDRP] Scene/Game view and Build window becomes entirely black when HDRP...
How to reproduce: 1. Open user's attached project "Bug.zip" 2. In the Hierarchy select "TrexMain (1)" 3. Change Normal Map value to ... Read more
[Memory Profiler] Confirmation message does not give enough information ...
How to reproduce: 1. Create a new Unity project 2. Install the Memory Profiler package 3. Open Memory Profiler window 4. Capture a m... Read more
Targets array error with no line number or class name when selecting an ...
Reproduction steps: 1. Open attached project "TargetErrors.zip" and scene "BugScene" 2. In Package Manage, import attached packages ... Read more
[Android][Bolt] Build crashes on Android when building with Bolt and IL2...
Reproduction steps: 1. Open the user's attached project "EmptyBolt64.zip" 2. Switch Platform to Android and make sure Scripting Back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match