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project hierarchy: alphanumeric ordering no longer works after 1st movin...
-e: as per title, alphanumeric ordering stays intact in 4.3.2 after moving items around in the hierarchy -repro--create new scene--c... Read more
when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce:1. Open attached project2. Inspect the PropertyTest.boo script Expected result:"[Property(BrokenPropertyTest)]_brokenPr... Read more
Unparenting while deleting object in Editor
When deleting an object in the Editor in 4.3, the object loses knowledge of its parent once OnDestroy is called. This was not the ca... Read more
Single Sprite Mode - Custom Pivot x and y number field box
Single Sprite Mode - Custom Pivot x and y number field box is too narrow to the 8 digit floating point numbers. The number field is ... Read more
Small Sprite window - as a user we would expect the Top number to be pla...
Small Sprite window - as a user we would expect the Top number to be placed first and then Bottom next Read more
Context menu of a sprite slice has an option to Delete which has no effect.
Context menu of a sprite slice has an option to Delete. Selecting Delete has no effect. Steps to reproduce:1. Create a project which... Read more
Documentation has "contain contain"
Documentation has "contain contain" 2) How can we reproduce it using the example you attached1 Open online or local docs http://docs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS