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Collision doesn't change to trigger, when it is shifted durring a collis...
To reproduce:1. Open the attached project2. Run the 'ColliderTest' scene3. When the 'Player' object collides with the 'Ground' objec... Read more
Right clicking Mono Behaviour component which has a missing script yield...
Right clicking Mono Behaviour component which has a missing script yields no resultSteps to reproduce:1. Create a project with one, ... Read more
Exported Visual Studio project does not get updated properly
Steps to reproduce:1. Create a project which has a scene and a cube.2. Build it to a folder3. Create a script which spins the gameob... Read more
PostProcessScene called twice during a build
PostProcessScene called twice during a build To reproduce:1. Open attached project2. Open bugdemo scene3. Enter play mode. You get o... Read more
Legacy animation has issues with rotations
To reproduce:1. Open attached project2. Open scene game, it has a couple of cards which are animated using the legacy animation3. In... Read more
Clicking on a font resource causes Unity to crash
To reproduce:1. Import the free Unity Gui from the Asset store or open the attached project2. Click on a font resource icon in the p... Read more
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more
Crash when playing an animation that ends with an animation event when a...
Steps to reproduce : - import the project attached- open the scene- press play and after the first explosion Unity will crash Read more
Crash while having an editor script game object selected and entering pl...
Steps to reproduce : - import the project attached- open the scene "Game"- in the Hierarchy select the game object called A*- press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS