Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580143
Regression
No
Collision doesn't change to trigger, when it is shifted durring a collision in play mode
To reproduce:
1. Open the attached project
2. Run the 'ColliderTest' scene
3. When the 'Player' object collides with the 'Ground' object change the 'Ground' object's variable 'collider2D.istrigger' to 'true'
4. The 'Player' object falls through, but the console registers only collisions, but no triggers.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment