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"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more
Crash when importing a Particle System that uses a custom mesh
To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more
Prefab instances are not updated in the scene after optimizing models
To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more
editor crash on trying to use System.Speech.Recognition
-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro:--unzip attached project--drag Scripts/Test.c... Read more
Drop down menu is opened in the top right corner
To reproduce:1. Import a model2. Click on it in the project view3. Click on Root node to expand the drop down menu4. Select the node... Read more
Polygon collider 2d documentation is outdated
Polygon Collider 2D has been changed and it does not match the current information in documentation: http://docs.unity3d.com/Documen... Read more
Cannot load System.Runtime.TargetedPatchingOptOutAttribute type
To reproduce:1) Open attached project2) Then notice the errors in console: TypeLoadException: Could not load type 'System.Runtime.Ta... Read more
Contextual menu for a shader is shown in the particle system curves
Steps to reproduce : - create a new project- create a particle system- enable "Size over Lifetime" and select the Size Curve- resize... Read more
Unity crashes on opening scene with HideFlags.DontSave object
To reproduce:1)Open the attached project2)Open AEAnimTesting scene3)Unity crashes (stack trace is attached in editor.log) Does not h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field