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Editor Crashes when deleting a GameObject
To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...
Steps to reproduce : - import the project attached- open the scene and press play- press "S" to spawn an agent and notice that it wi... Read more
No settings for polygon collider 2d detail.
Documentation details a way to change the detail of the collider, although it's impossible in the editor. To reproduce:1. Open/creat... Read more
DOC: "undocumented" EditorWindow.OnDidOpenScene() appears in docs
To reproduce:Open http://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.OnDidOpenScene.html Read more
panels don't maximize on spacebar hotkey anymore
To reproduce:1. In unity editor press spaceExpected result: Currently focused window maximizesActual result: error sound is played Read more
The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO:1. create new game objects ObjA and ObjB2. make the following component, TestScript.cs:using UnityEngin... Read more
Sprites with Mip Maps enabled do not get packed
To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more
A moving CapsuleCollider triggers collisions with no actual contact betw...
To reproduce:1. Open attached project2. Run scene 'test'3. Console reports collisions Notice: the issue only occurred while using Ca... Read more
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field