Search Issue Tracker
Fixed in 4.3.2
Votes
2
Found in
4.3.0f4
Issue ID
578334
Regression
Yes
NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around corners
Steps to reproduce :
- import the project attached
- open the scene and press play
- press "S" to spawn an agent and notice that it will get stuck in the first corner
*Note:
Regression from 4.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment