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StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
Tabs freeze in MD4 after using auto-hide
Tabs freeze in MD4 after using auto-hide To reproduce:- Start MD4- Go to the Unit Testing view- Enable/disable auto-hide for Solutio... Read more
Support Blender's mesh mask
Steps to reproduce : - open the .blend file from the attached project in Blender- select the Blender-blendshapes-testMesh node in th... Read more
Gfx command not handled when using Syphon (4.2 regression)
Steps to reproduce : - import the project attached- open the scene SyphonServerAndClient- press play and notice and Unity will crash... Read more
AnimationSet.ReplaceClip causes code to be silently aborted
Steps to reproduce : - import the attached project- open lipsync.unity- look in NewBehaviourScript.cs, lines 38-40 - observe that af... Read more
Renderer inspector sometimes shows material UIs in different order than ...
When assigning multiple materials to a renderer, the order they appear is different in the inspector than the material entries. Repr... Read more
[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras
1 Open attached project2 Open scene SetTargetBuffers3 Press Play4 Look at Game view - picture is normal5 Press Play to stop6 Toggle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor