Search Issue Tracker
'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lig... Read more
adb locks Unity editor and the editor starts to hang when trying to clos...
adb locks Unity editor and the editor starts to hang when trying to close it. This is only reproducible in Windows and it is a regre... Read more
[InputSystem][Windows] Switch Pro controller only works when connected v...
From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees ... Read more
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking -repro:--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/94... Read more
[iOS] Push Notifications not Enabled in Xcode Project when NotificationS...
To Reproduce: 1. Build the attached project.2. Open it in Xcode.3. Observe that the "Remote Notifications" tab is not enabled in Cap... Read more
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project2. Open scene "Bug Report"3. In Lighting window, clear built lightmap and start baking n... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...
Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field