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[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...
Steps to reproduce: 1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder. 2. Install comp... Read more
Null Reference Exception when creating TMP_SpriteAssets by a Custom Editor
Steps to reproduce: 1. Open the attached project "Case_1141454" 2. Navigate to Project -> Assets -> Scenes and open "TexturePack" sc... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce: 1. Open attached project "Repro_GalaxyS10e.zip" 2. Build for Android with Mali G76 3. When in App, keep scaling the me... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce: 1. Open attached project 2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1 Not reprod... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce: 1. Open user-submitted project (LightProbeBug) 2. Navigate to the Assets/Prefabs folder 3. Open one of the prefabs... Read more
MoveMouseEvent.button returns 0 both when no button is pressed and when ...
How to reproduce: 1. Open the attached "case_1149053-MouseMoveButton.zip" project 2. Open the "BugReport > ExampleWindow" window 3. ... Read more
IL2CPP build fails when building on Android platform
To reproduce: 1. Open the user's attached project 2. Switch platform to Android 3. Un-tick the "Custom Keystore" in the Player Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions