Search Issue Tracker
Components collapse when selecting enum popups with OpenGL as Graphics API
How to reproduce: 1. Open the attached project named "enum_popup_repro" or create a new one 2. In player settings -> other settings ... Read more
[Improved Prefabs] Disconnected prefab instance cannot be unpacked
Steps: 1. Open attached project 2. Open "TestScene" 3. Right-click on "Disconnected" prefab instance 4. Select "Unpack Prefab" ==> ... Read more
Corrupted meshes are generated when entering Play Mode
Repro steps: 1. Open QA attached project "repro_1071513" 2. Open scene "Landscape10" 3. Enter Play Mode 4. Observe the Game View Ac... Read more
[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Start tapping the AR button. - After 120... Read more
[GI] Particle lights are no longer working
Steps to reproduce: 1. Open [Particles] FTP (from collab) 2. Open 18_LightsModule scene 3. Get everything previewing in edit mode b... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project 2. build project to UWP - IL2CPP 3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure... Read more
RaycastHit.normal ignores Physics.queriesHitBackfaces when Raycasting a ...
How to reproduce: 1. Open User Attached project 2. Open "RayScene" Scene 3. Observe the ray casted from the bottom cube Expected re... Read more
[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected