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[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps: 1. Open attached project ("OculusUsagesReprop.zip") 2. Build and Run on a Quest/Rift 3. Touch the left trigger 4. Touch... Read more
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps: 1. Create a new URP project 2. Switch platform to Android. 3. Switch graphics API to Vulkan and add XR SDK 4. Enable MS... Read more
[XR][XRSDK][Oculus Go][Oculus Quest] Virtual Reality Splash Image doesn'...
Repro steps: 1. Create a new project 2. Switch build target to Android and add XR SDK 3. Add a texture for the Virtual Reality Splas... Read more
[XR][URP] "Can't calculate the eye texture aspect ratio" errors spammed ...
Repro steps: 1. Open attached project 2. Enter Play Mode with a VR headset connected to the machine 3. Try resizing the Game Window ... Read more
[XR] Passing a default struct to InputDevice.TryGetFeatureValue crashes ...
Repro steps: 1. Open attached project 2. Enter Play Mode with a VR headset attached 3. Move the head around in the scene if it doesn... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Using the toggles adjust the levels of FFR Actual: FFR doesn'... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce: 1. Open attached project ("XRRegressions.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Open Console window... Read more
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes