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Build fails with a Console error "System.Xml.XmlException" when building...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Build Settings (File > Build Settings)3. Build the proje... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps:1. Open attached project ("OculusUsagesReprop.zip")2. Build and Run on a Quest/Rift3. Touch the left trigger4. Touch the... Read more
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:1. Create a new URP project2. Switch platform to Android.3. Switch graphics API to Vulkan and add XR SDK4. Enable MSAA 4... Read more
[XR][XRSDK][Oculus Go][Oculus Quest] Virtual Reality Splash Image doesn'...
Repro steps:1. Create a new project2. Switch build target to Android and add XR SDK3. Add a texture for the Virtual Reality Splash I... Read more
[XR][URP] "Can't calculate the eye texture aspect ratio" errors spammed ...
Repro steps:1. Open attached project2. Enter Play Mode with a VR headset connected to the machine3. Try resizing the Game Window4. O... Read more
[XR] Passing a default struct to InputDevice.TryGetFeatureValue crashes ...
Repro steps:1. Open attached project2. Enter Play Mode with a VR headset attached3. Move the head around in the scene if it doesn't ... Read more
[iOS] Frame rate of the XR application on iOS devices is affected when u...
How to reproduce:1. Build And Run the user’s attached “Unity-cardboard-bugs-clean.zip.zip” project on an iOS device2. Observe the ap... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce:1. Open attached project ("XRRegressions.zip")2. Open SampleScene scene3. Enter Play mode4. Open Console window Exp... Read more
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS