Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1226502
Regression
No
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:
1. Create a new URP project
2. Switch platform to Android.
3. Switch graphics API to Vulkan and add XR SDK
4. Enable MSAA 4x or 8x in the URP asset
5. Build and Run on a Quest
Actual: Edges of surfaces are jittering
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment