Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1226502
Regression
No
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps:
1. Create a new URP project
2. Switch platform to Android.
3. Switch graphics API to Vulkan and add XR SDK
4. Enable MSAA 4x or 8x in the URP asset
5. Build and Run on a Quest
Actual: Edges of surfaces are jittering
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment