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[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps: 1. Open attached project ("OculusUsagesReprop.zip") 2. Build and Run on a Quest/Rift 3. Touch the left trigger 4. Touch... Read more
[XR][Vulkan][URP] MSAA doesn't get applied on a Quest
Repro steps: 1. Create a new URP project 2. Switch platform to Android. 3. Switch graphics API to Vulkan and add XR SDK 4. Enable MS... Read more
[XR][XRSDK][Oculus Go][Oculus Quest] Virtual Reality Splash Image doesn'...
Repro steps: 1. Create a new project 2. Switch build target to Android and add XR SDK 3. Add a texture for the Virtual Reality Splas... Read more
[XR][URP] "Can't calculate the eye texture aspect ratio" errors spammed ...
Repro steps: 1. Open attached project 2. Enter Play Mode with a VR headset connected to the machine 3. Try resizing the Game Window ... Read more
[XR] Passing a default struct to InputDevice.TryGetFeatureValue crashes ...
Repro steps: 1. Open attached project 2. Enter Play Mode with a VR headset attached 3. Move the head around in the scene if it doesn... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps: 1. Open attached project 2. Build and Run on a Quest 3. Using the toggles adjust the levels of FFR Actual: FFR doesn'... Read more
[XR SDK] XRDevice.refreshRate returns 0
How to reproduce: 1. Open attached project ("XRRegressions.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Open Console window... Read more
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Normal from Height Node causes visual artifacts when using ShaderGraph with Android build target
- [Vulkan] [Android] Black screen on some Android devices when using Post Processing and Depth Of Field Mode is set to "Gaussian"
- [GLES] The material isn't rendered when using Graphics.RenderPrimitives
- [TMP][Android] Writing text or adding more emojis after an emoji in the InputField causes the first emoji to disappear and be changed to two question marks when "Hide Mobile Input" is enabled on some Android devices
- [iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in the project folder