Search Issue Tracker
Camera permission does not appear with ARCore when application starts on...
To reproduce:1. Open attached project2. Make sure that Scripting Runtime Version:.Net 4.x Equivalent and API Compatibility Level:.Ne... Read more
[GearVR] Crash occurs on specific application after quitting to Oculus Home
How to reproduce:1. Open user attached project2. Build and run player to Android3. Wait for a menu to load, press Quit Game and sele... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode with Windows MR headset attached4. Press 'Calibr... Read more
Fullscreen Effects are not offset per eye in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR3. Observer game view in the Editor Expected resu... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce:1. Open attached project2. In the Main menu press Test > Test3. In the Test window click on "Set to Android/Cardboar... Read more
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "C" to take the photo4. Open the photo in an H... Read more
[UWP] [IL2CPP] PInvoke triggers an exception when building Vuforia project
Steps to reproduce:1. Create new project2. Add VuMark in the scene3. Select import assets when the pop up show up4. In Player settin... Read more
[Oculus GO] Black screen on relaunch
apps built with Unity 2018.1, 2018.2, 2018.3 are not quitting as expected through the universal menu, and then when attempting to la... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12