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GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Rapidly press the back button on the controller Actual: The text... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: visible occlusion mesh duplica... Read more
[VR] Editor crashes when trying to change InputDevice with a script
How to reproduce:1. Open the user's attached project2. Open "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result: Editor... Read more
[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build to HoloLens4... Read more
[XR][URP] Shadow artifacts appear on Particles when using LWRP/Particles...
How to reproduce:1. Open the user's project2. Open the "Assets\00_Scenes\BugReports\ParticleSystemCutout" Scene3. Enter the Play Mod... Read more
[Oculus Quest] Application crashes when focusing on a Text field
To reproduce:1. Open attached project "Android VIU tests.zip"2. Build for Oculus Quest3. While in Oculus, click on a Text field to f... Read more
[VR]UnityEngine.XR.InputTracking.GetLocalRotation(XRNode.CenterEye) retu...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode4. Disconnect Oculus's sensor... Read more
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