Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4.3f1
Issue ID
1167161
Regression
Yes
[VR]UnityEngine.XR.InputTracking.GetLocalRotation(XRNode.CenterEye) returns Quaternion.identity when no sensor is connected
How to reproduce:
1. Open the user's project
2. Open the "Scenes/SampleScene" Scene
3. Enter the Play Mode
4. Disconnect Oculus's sensors
Expected result: Cube is following head movements
Actual result: Cube stays fixed next to the left cube
Reproducible with 2018.4.3f1
Not reproducible with 2017.4.29f1, 2018.4.2f1, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note:
We recommend either using GetNodeStates and using the TryGetRotation function which will return false if no rotation data is provided, or using the InputDevice TryGetFeature API to request the CommonUsages.deviceRotation usage.