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Disabling and then enabling VR results in performance loss if None was t...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode with an HMD connected Expected result: after loadin... Read more
[LWRP] Oculus renders black when initialization is finished off of head ...
Steps to reproduce: 1. Download and open the latest attached project(1122006.zip or OculusLWRP.7z) 2. Build for standalone 3. Launch... Read more
[XR][Oculus] VR judder can be seen through the HMD when changing the cam...
Reproduction steps: 1. Open attached project ("shrink_plus.zip") 2. Enter Play mode and put on the HMD 3. Using the arrow down key l... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more
[XR] Subsystems are not found when using Android app bundles
No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more
[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
Editor crashes when running Magic Leap Simulator with ML Spatializer in use
Steps to reproduce: 1. Download and open the attached project 2. Enable Zero Iteration 3. Run the Simulator 4. Enter/exit Playmode a... Read more
WMR legacy native implementation joystick/thumbstick mappings are messed up
Steps to reproduce: - Open Unity editor 2019.1.0b3 or 2018.3.5f1 - Connect a WMR Immersive HMD to your PC - Open the project (19.1 b... Read more
[Docs] The XR Input mapping page is missing its WMR joystick clicked entry
https://docs.unity3d.com/2019.1/Documentation/Manual/xr_input.html https://docs.unity3d.com/2018.3/Documentation/Manual/xr_input.htm... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce: 1. Open the attached "MRTK-EXAMPLES.zip" project 2. Open the "AdaptiveQualityExampleScene" scene 3. Enter the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on