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[iOS] Launching an iOS app in VR mode causes the app to crash
Reproduction:1) Create a new project with Cardboard as the only item in the VR SDK list.2) Build and deploy to iOS. Expected Result:... Read more
[XR] Terrain billboards are unlit
Reproduction:1) Create a new project and add terrain and trees to the scene.2) In playmode (or a standalone) adjust the directional ... Read more
[HDRP][VR] Game View renders both eyes when the Game window is large eno...
How to reproduce:1. Open the user's project2. Open the "Bug" Scene3. Enter the Play Mode4. Enlarge the Game Window Expected result: ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
[WindowsMR] Mixed Reality App hangs at launched when MR controller's tri...
Steps to reproduce:1. Create a new empty project with a blank scene.2. Switch platform to UWP and enable windows MR support in Playe... Read more
[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce:1. Open attached project and change to Android platform2. Build and Run project on Android device (Oculus VR SDK is... Read more
[VR]Camera rotation is distorted if rotation values are set before play
Steps to reprduce: 1. Download and open the attached project2. Enter Playmode in VR3. Look around Expected result: camera rotation i... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro:1. Open attached or create a new project2. Switch platform to Windows uni... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:07:0... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: visible occlusion mesh duplica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
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- Crash with multiple stack traces when leaving a docked VFX Graph open