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[iOS] Launching an iOS app in VR mode causes the app to crash
Reproduction: 1) Create a new project with Cardboard as the only item in the VR SDK list. 2) Build and deploy to iOS. Expected Resu... Read more
[XR] Terrain billboards are unlit
Reproduction: 1) Create a new project and add terrain and trees to the scene. 2) In playmode (or a standalone) adjust the directiona... Read more
[HDRP][VR] Game View renders both eyes when the Game window is large eno...
How to reproduce: 1. Open the user's project 2. Open the "Bug" Scene 3. Enter the Play Mode 4. Enlarge the Game Window Expected res... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps: 1. Open the attached project ("ShaderRepro.zip") 2. Open the "SampleScene" scene 3. Enable MockHMD XR plugin (Pr... Read more
[WindowsMR] Mixed Reality App hangs at launched when MR controller's tri...
Steps to reproduce: 1. Create a new empty project with a blank scene. 2. Switch platform to UWP and enable windows MR support in Pl... Read more
[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce: 1. Open attached project and change to Android platform 2. Build and Run project on Android device (Oculus VR SDK ... Read more
[VR]Camera rotation is distorted if rotation values are set before play
Steps to reprduce: 1. Download and open the attached project 2. Enter Playmode in VR 3. Look around Expected result: camera rotati... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro: 1. Open attached or create a new project 2. Switch platform to Windows ... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:0... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: * visible occlusion mesh * du... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file