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When "Virtual Reality Support" is enabled, OpenVR is in the SDK list but...
Steps to Reproduce on Standalone: - Create a new project in 2018.3.0b2. Got to the player settings and set "VR enabled" - Connect an... Read more
[Cardboard][XR] Crash on older Adreno devices when having Terrain with T...
How to reproduce: 1. Open attached "TerrainTest" project 2. Set Cardboard as used SDK in XR settings 3. Build application on some o... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project. 2) Open the Scene scene 3) note the XR Settings are -- Virtual Reality Enabled -- Oculus (or daydream)... Read more
Mixed Reality Portal Simulator yells into speakers when run from Editor
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Enable XR support 4. Play the scene (make sure th... Read more
WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs
When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs from S... Read more
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded pro...
DllNotFoundException: UnityMockHMD after building an xr sdk upgraded project using the Mock HMD XR SDK 1. I was trying to regress a... Read more
[Windows Mixed Reality] Spatial Mapping is not rendered in "Simulate in ...
Spatial Mapping is not rendered in "Simulate in Editor" mode Pre Conditions: - Universal Windows Platform needs to be downloaded ... Read more
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce: 1. Download and open the attached project on a PC with a 3D Display capable monitor 2. Build for Standalone 3. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”