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Xbox One Controller (Bluetooth) does not triggered the input events when...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build4. Xbox One Controller via Bluetooth5. Ope... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps:1. Open the attached project ("CameraLayerBug.zip")2. Build and run the project Expected result: Top left camera ... Read more
[Gear VR | Go] Noticeable performance degradation
Unity 2019.1.0a11 has worse performance on Gear VR than other recent versions. This is noticeable to a lesser extent on Oculus Go. W... Read more
Running the Lightweight RP Template for VR on Windows Mixed Reality, res...
Steps to reproduce:1. Create a new Unity project using the Lightweight template for VR2. Run the Scene in Windows Standalone (OpenVR... Read more
Mixed Reality Portal Simulator yells into speakers when run from Editor
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Enable XR support4. Play the scene (make sure that S... Read more
WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs
When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs ... Read more
OpenXR + URP + UWP rendering stuck
Steps to Reproduce:- Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below.- D... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce:1. Open attached project ("VR_Near_Clip_Test.zip")2. Enter Play mode Expected result: Near value is read from VR Ri... Read more
[Android] Building fails with UnauthorizedAccessException for OVRPlugin....
Steps to reproduce:1. Open user attached project2. Build the project3. Notice that build fails with: "UnauthorizedAccessException: A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build