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[Hololens] [Remoting] FPS drop
FPS drops when tracking is regained after having being lost while remoting to the hololens Repro:1. Begin remoting to the hololens2.... Read more
Editor crash on Disconnect when using Holographic Emulation with HoloLens
How to reproduce:1. Open the attached "Repro.zip" project2. In Build Settings, set Target Platform to "UWP"3. Open "Holographic Remo... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
[WMR] Node Events are not registering
Node Events are not registering Steps to Repro:1. Open attached project2. Run Node Events Scene3. Wear on WMR device Actual Result:N... Read more
[WMR] Recenter is not working on calling "InputTracking.Recenter" under ...
Recenter is not working on calling InputTracking.Recenter under update method Steps to Repro:1. Open attached project2. Open and run... Read more
[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
[VR][Android] Changing the render scale causes the screen to flicker
Device: Samsung Galaxy S8SDK: DaydreamAPI: GLES3Rendering: Multipass The screen flashes black when switching between render scales S... Read more
[AMD][XR] Eyes are swapped when SPI is used with AMD GPU Driver version ...
Steps to reproduce:1. Open the attached project2. Make sure either OculusXR or OpenXR is selected as the XR Plugin3. Make sure SPI i... Read more
[OSX][OpenVR][XR] Custom splash screens are not displayed
How To Reproduce:1) Create a new project in Unity Pro.2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS