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[WP8.1] Deployment sometimes fails
Deployment to WP8.1 sometimes fails, but you can still run the app that was installed on the phone afterwards. To reproduce:1. Creat... Read more
WP 8.1 fails WACK on General metadata correctness test
To reproduce:1. Create a new project, with an empty script attached in the default scene2. Build for Windows Store Apps with Phone 8... Read more
106 x 106 icon gets overwritten when building on top of the same solution
To reproduce:1. Create a new project2. Set the target platform to Store Apps and sdk to Phone 8.13. Import the attached image and us... Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce:1. Open attached project2. Open scene repro3. Build & run the scene to a WP8.1 device4. Notice how instead of the g... Read more
[WP8.1] System.IO.File.Delete throws exception
To reproduce:1. Open attached project2. Build & run for WP8.1 (development build) A file is created at a certain path and the sa... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce:1. Create a new project2. Switch platform to WP83. Go to player settings4. Change the product name to "2proj" or anythi... Read more
TouchScreenKeyboard can not be closed by clicking outside of it
Steps to reproduce:1. Download attached project2. Build and run it.3. Press button "Open Keyboard" to open TouchScreenKeyboard. Keyb... Read more
Project for WP8.1 can be exported with unavailable HumanInterfaceDevice ...
Steps to reproduce:1. Open attached project or any and enable HumanInterfaceDevice capability2. Attempt to deploy the app. Visual St... Read more
Handheld.Vibrate() does not cause WP8.1 device to vibrate
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 device3. Press button "Vibrate!". Phone will not vibrate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used