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[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
[WP8.1][UWP]Incorrect Application.systemLanguage returned
To reproduce: 1. Set phone language to EspaƱol (Argentina) 2. Build and run attached project (SystemLanguage.rar) 3. Notice that Ap... Read more
Clicks on UI doesn't work on Windows 8.1 Phone Emulator
To reproduce: 1. Build and run attached project on WP8.1 emulator 2. Try to click button 3. Notice that button doesn't work Repro... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce: 1. Add Input field to scene 2. Build and run project 3. Try to enter characters 4. Notice that Input stays empty Rep... Read more
[WP8.1] TypeLoadException, " violates the constraint of type parameter '...
To reproduce: 1. Build and run attached project on device 2. Observe Exception in MainPage.xaml.cs on the line _bridge = new WinRTB... Read more
[WP8.1][UWP] Surface shader will not compile due to it having passes tha...
To reproduce: 1. Build and run attached project 2. Deploy to device with ARM architecture 3. Notice errors in the output Only rep... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce: 1. Build project for Unity c# project (Windows Phone 8.1 or UWP) 2. Run 3. Crash Reproducible with 5.3.4p2, 5.2.4p1, 5... Read more
[WP8.1] Can't disable portrait orientation splash screen in Windows Phon...
To reproduce: 1. Build attached project 2. Run on device 3. Notice that splash screen turns into portrait orientation Reproducible... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow