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TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Plugin librabries can not be developed independently from unity
To reproduce:1. Build a WP8 project with a plugin (like the one attached)2. Navigate to the "ExternalLibrary.dll" in the build3. Cra... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
Image effects on 480x800 Windows Phones cause image downscaling
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a 2d image, and a color correction image effect that can be e... Read more
Windows Phone 8 player stutters every several seconds
The stuttering has been reduced. It's not possible to completely get rid of this effect because of Microsoft's .NET garbage collecto... Read more
Unity for Windows Phone 8 has no possibility to tell calibration status ...
Input.compass.headingAccuracy can be used in Unity on WSA, but returns 0. according to our dev this is because it's not yet implemen... Read more
WP8 app crashes when sliding with nGUI
WP8 application crashes with an access violation exception when trying to slide a slider in the nGUI example scene. To reproduce:1. ... Read more
Deploying application through Visual Studio or Application Deployment to...
Deploying applications through Visual Studio or Application Deployment tool causes error. This prevents from launching applications ... Read more
Memory leaks on Windows Phone 8
Steps for probable reproduction:1. Open any project2. Build and run it on Windows Phone 8 device3. Monitor memory through Profiler4.... Read more
Project can not be built if it uses System.Enum.ToObject(System.Type,Sys...
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered