Search Issue Tracker
Fixed in 5.0.X
Votes
6
Found in
4.2.0f4
Issue ID
563906
Regression
No
Windows Phone 8 player stutters every several seconds
The stuttering has been reduced. It's not possible to completely get rid of this effect because of Microsoft's .NET garbage collector. However most of Unity apps should be able to tolerate slight fluctuations in frame rate.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
rtargosz
Jun 11, 2014 02:04
Are you using the Master build? Debug and Release do this for me on WP8 but Master works fine.
xpander
Nov 20, 2013 17:49
I guess this is related to garbage collection. Check GC.GetTotalMemory() before and after stutter. Memory decreases. I've also posted a bug about this with repro project (case 563906)