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[WSA] Project needs to be recompiled after switching player settings to ...
Steps to reproduce: 1. Open attached project(link in the description) OR download holo-toolkit project https://github.com/Microsoft/... Read more
[WSA] Unity fails to create a shader resource when Linear space mode
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Add _Complete-Game 4. Build for WSA Universa... Read more
[WSA] Animated image causes crash when starting deployed UWP app built
Steps to reproduce: 1. Open the attached project (Crash Test Project.zip) 2. Switch platform to Windows Store 3. Add CrashTestScene ... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
[WSA] Build and Run gives the error with Visual Studio 2017
Steps to reproduce: 1. Open any project 2. Switch platform to Windows Store 3. Build and Run 4. Observe the error in the Console Ex... Read more
[WSA] Harmless error message is printed out to console when building Uni...
Reproduction steps: 1. Open any project using 5.6.0f3 2. Build to Universal 8.1 with C# projects enabled 3. Assertion failed message... Read more
[WSA] Can not switch to 'Windows Store' platform when Windows 10 SDK UAP...
Steps to reproduce: 1. Go to the C:\Program Files (x86)\Windows Kits\10\Platforms folder 2. Rename the UAP folder to something else,... Read more
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce: 1. Open the attached project 2. Open the Assets/testScene.unity scene 3. Switch platform to Windows Store 4. Bui... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce: 1. Open the attached project (MinReproUnityProject.zip) 2. Open the Assets/scene.unity scene 3. Switch platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection