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[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more
[WP8.1] Have to delete build folder before building again to get new cha...
To reproduce: 1. Open attached project 2. Go to Edit -> Project settings -> Player 3. Set Default Cursor to cursor.png 4. Build it f... Read more
[WSA] System.Collections.Generic.List<string> does not contain a definit...
Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console: Assets\Main.cs(19,2... Read more
[UWP] Deployment canceled by user when build and running
Build and running UWP application from editor, usually ends up with "Deployment canceled by user." error, though nothing was done to... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps: 1. open attached project "uiInput.zip"; 2. build to Universal 10 and deploy on Windows Phone 1... Read more
[UWP] Editor's player settings are missing "Bluetooth" capability
In Visual Studio 2015, Package.appxmanifest capabilities list has "Bluetooth" option. In editor's player setting there is no such ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow